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1. Regarding notifications and communications mails - in Player Features and Ideas Discussion [original thread]
Ok so it IS possible to configure what appears in the notifications, which is good. What I dont get is why the mail icon blink was removed.
- by hawk demone - at 2015.05.21 06:36:35
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2. Regarding notifications and communications mails - in Player Features and Ideas Discussion [original thread]
joecuster wrote: reported what is, the "bug"?
- by hawk demone - at 2015.05.21 06:26:29
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3. Regarding notifications and communications mails - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the little number in the bottom right not do it for you? It might, but does require a fair bit of tuning the settings for the notifications to prevent them for being drowned in contacts on and offlining.
- by hawk demone - at 2015.05.20 22:20:39
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4. Regarding notifications and communications mails - in Player Features and Ideas Discussion [original thread]
In the past these caused the mailbox to blink, now you must manually check if you have a notification in the communications mailbox if you were not looking at the screen when the notification came in. Even if you open the mailbox, the communicati...
- by hawk demone - at 2015.05.20 17:18:50
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5. Unable to boot corp members or leave corp - in Issues, Workarounds & Localization [original thread]
I have submitted a bug report. could I get a GM/Dev opinion, would a stuck petition calling for the booting of a few corp members be ok?
- by hawk demone - at 2010.06.12 10:01:00
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6. Unable to boot corp members or leave corp - in Issues, Workarounds & Localization [original thread]
The 24 hour cooling has finished. The CEO cant boot the member in question. The member is unable to leave himself. The member has even applied for another friendly corp, which accepted the application. No matter what, the member is still in the or...
- by hawk demone - at 2010.06.11 12:38:00
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7. WTS/WTA multiple faction/officer mods - in Sell Orders [original thread]
3) Tuvan's Modified Large Armor Repairer - 300 mill I offer you 250 mill for this, if that's ok, let me know.
- by hawk demone - at 2008.08.19 15:56:00
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8. PVE Kronos setup help needed - in Ships and Modules [original thread]
my setup is very similar to Heelays and runs well. Originally by: Heelay Ashrum med 3x cap rec T2, 1x webber/tracking comp ( still undecided.. much depend on missions.sometimes its better one , sometimes the other) agreed with the web...
- by hawk demone - at 2008.03.18 11:30:00
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9. idea: warning before accepting a lowsec mission - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais I dunno...try and be more careful? Take responsibility for your own actions? well, the same justification could be used to remove the warning when setting off a smartbomb in empire.... "just be careful!" besides ...
- by hawk demone - at 2007.12.27 15:28:00
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10. idea: warning before accepting a lowsec mission - in Player Features and Ideas Discussion [original thread]
just thought that this would be a good idea after I accidentally accepted a combat mission in lowsec. I just clicked the wrong line (well, my bad, should not have been lining up missions while chatting with the missus) and BLAM, it was accepted. ...
- by hawk demone - at 2007.12.27 15:07:00
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11. Need Level 4 Dominix Setup That Meets the Following Requirements - in Ships and Modules [original thread]
Originally by: Qui Shon Edited by: Qui Shon on 11/12/2007 15:31:56 Yeah, but with two Omnis, they'd hit better then your rails at 40km, their optimal, with three at 45km, with 12km falloff added on top. So basically all orbiting ships...
- by hawk demone - at 2007.12.11 15:48:00
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12. Need Level 4 Dominix Setup That Meets the Following Requirements - in Ships and Modules [original thread]
Originally by: Qui Shon I find the lack of Omnis a letdown though, limits the effectivity. 2x Omnis instead of CR's, and I'd definitely loose an ANP for a Sentry rig as well. That's still something I'd consider a tank BS. How much do those...
- by hawk demone - at 2007.12.11 15:22:00
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13. Need Level 4 Dominix Setup That Meets the Following Requirements - in Ships and Modules [original thread]
Originally by: Qui Shon Edited by: Qui Shon on 11/12/2007 14:05:21 Using 350mm and AM to 50km means you're in full falloff. You don't consider it worth it to use Uranium or Thorium at medium ranges? I have to admit I have not really...
- by hawk demone - at 2007.12.11 15:11:00
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14. Need Level 4 Dominix Setup That Meets the Following Requirements - in Ships and Modules [original thread]
with maxed rep, cap and fitting skills and close to maxed drone and relevant gunnery skills (inc. almost maxed drone control range) I use this: 5 x gallente navy 350mm rails (AM for < 50km, tungsten for > 50km) * 1 x drone link aug 5 x cap...
- by hawk demone - at 2007.12.11 13:08:00
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15. Salvaging values of mission rats ? - in Missions & Complexes [original thread]
I was disappointed yesterday when I saw very small amounts of salvage in my salvage ship cargo after salvaging a level 4 mission. I closed my cargo and opened again, and the amount suddenly increased dramatically. it looks like there might be a d...
- by hawk demone - at 2007.03.21 16:00:00
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16. What the hell am i doing wrong? - in Missions & Complexes [original thread]
some comments on your setup. I know it is more expensive than what you have currently, but the extra isk makes huge difference on your tank. besides, running through WC a couple of times makes up for it :-) they also free up a low slot (no need f...
- by hawk demone - at 2007.03.16 16:55:00
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17. want to be a Drone wh0re - in Skill Discussions [original thread]
Edited by: hawk demone on 20/02/2007 11:35:17 messed up the (rather long) post, was in the wrong forum really, had more to do with setup and tactics... oh well, mwybe I'll get it right next time.
- by hawk demone - at 2007.02.20 11:37:00
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18. PC on Shadow Serpentis MWD and smartbomb - in Price Checks [original thread]
anyone have an idea what these have been going for recently? SS 100MW MWD SS Large Proton Smartbomb
- by hawk demone - at 2007.01.31 12:36:00
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19. Invention of officer mods - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I think invention should randomly yield a BPC for some variant of the original. Maybe T2, maybe named, maybe faction, maybe officer, maybe deadspace. You could do ten standard launchers, get six duds, a Li...
- by hawk demone - at 2007.01.25 11:51:00
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20. an idea to improve anti pirate vigilantes - in Player Features and Ideas Discussion [original thread]
in http://oldforums.eveonline.com/?a=topic&threadID=464145 people are complaining that hunting pirates is not rewarding enough. this got me thinking: 1) apparently many (maybe not all) people that become low-sec pirates do so because they want pv...
- by hawk demone - at 2007.01.24 14:18:00
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